


The campaign launched on January 26, 2017, with a funding goal of US$1.1 million with US$2.25 million open for equity. Like its predecessor, Obsidian chose to launch a crowdfunding campaign on Fig to raise money for the development. In May 2016, Obsidian CEO Feargus Urquhart announced that the game had entered production. The game was developed by Obsidian Entertainment, creators of the original Pillars of Eternity, and was published by Versus Evil with partial funding by Fig. In the end, the Watcher resolves to head home to the Dyrwood, uncertain of what the future now holds for both gods and mortals. An epilogue then follows, detailing the effects the Watcher's choices had on their companions, the different factions, the Deadfire, and the world at large. Before destroying the Wheel, he returns the piece of the Watcher's soul he took from them, thereby freeing them from their debt to Berath, and asks for their advice on what that change should be. Eothas, though sympathetic to the Watcher, refuses to back down from his endeavor, explaining to the Watcher that destroying the Wheel would most likely kill him and the rest of the gods for good, but that his death will also give him the power to enact a great change upon all of Eora. Though the other gods intervene several times in an attempt to stop Eothas, he is undeterred and continues towards his goal.īy either swearing fealty to one of the factions and gaining their help or acting independently, the Watcher and their ship braves the stormy sea of Ondra's Mortar, which protects the city of Ukaizo, just as Eothas makes his final approach to the Wheel, and confronts him there. To that end, he seeks the mythical lost city of Ukaizo, where the mechanism controlling the Wheel is housed.
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Through their pursuit of Eothas, the Watcher eventually discovers the god's true intentions: he aims to break the Wheel, the cycle of reincarnation that governs the souls of Eora and by extension feeds the gods with the energy they need to sustain themselves, hoping that in doing so he can break the other gods' control over all mortal beings, allowing them to be free to pursue their own destinies. The Watcher can help or hinder these factions along the way. Throughout the story, the Watcher meets four different factions all vying for control over the Deadfire area: the imperialistic Royal Deadfire Company, acting on behalf of the expansionist Rauatai empire the more profit-oriented and mercantile Vailian Trading Company, acting on behalf of the Vailian Republics the traditionalist Huana, a tribal alliance of natives seeking to uphold their people's independence and the Príncipi sen Patrena, a federation of pirates seeking to establish a republic of their own. The player's actions and decisions in the first game influence certain storyline elements of Deadfire. The hunt for Eothas takes the Watcher (and their crew) via ship to the Deadfire Archipelago, where they must try to seek out answers-answers which could throw mortals and the gods themselves into chaos. In this near-dead state, they are contacted by Berath, the god of death, who offers to restore their soul in exchange for agreeing to become Berath's herald and take on the task of pursuing Eothas to discover what he is planning. The Watcher similarly has a piece of their soul torn out during the attack, but manages to barely cling to life. Eothas' awakening is extremely violent, and he destroys Caed Nua, while he drains the souls of the people in the surrounding area.

Eothas, the god of light and rebirth who was believed dead, awakens under the player's stronghold Caed Nua from the first game. The story begins five years after the events of the first game. As with the first game, the player assumes the role of a "Watcher", a character with the ability to look into other people's souls and read their memories, as well as the ones of their past lives. A new feature in Deadfire compared to the original are sub-classes.ĭeadfire is a direct sequel to Pillars of Eternity, taking place in the world of Eora. Class based gameplay returns, with each class having at least four optional sub-classes with unique skills. Crews can also be hired to look over them and assist in ship combat. Deadfire focuses on seafaring and island exploration via a ship. Both returning and new companions are available, depending upon the choices made by the player, which play an optional story role within the game. Pillars of Eternity II: Deadfire is a role-playing video game that is played from an isometric perspective.
